Computer 10,000!
Computer Tenthousand!

Introduction

Playing 10,000

Scoring

About

Registration Checklist

1995  Computer 10,000 is shareware.  Your contribution of $10.00 will go toward future development projects and games to hide behind your spread sheet.  Please see the REGISTRATION CHECKLIST for details and the ABOUT section for information on how to get in touch with the author.


Introduction

Welcome to Computer 10,000!  The goal of this game is realy quite simple, be the first to exceed 10,000 points.  Once one of the players has passed 10,000 points, each of thier opponents gets one final chance to exceed thier roll.  So be sure you have a safe lead!


How to Play
1. Select NewGame from the file menu.  The player information window will pop-up.  Computer 10,000! will support up to six player.

2. Enter the player names in the player names boxes.  If only one player is entered the computer will automatically join the game.  With more then one human playing you will need to set a player to Computer if you wish for the computer to play.

3. Once all of the players have been entered and defined, press OK.

4. The Dice Rolling window will appear.  Press ROLL to roll your remaining dice.  Press Stand when you have made enough points.  BEWARE!  If you fail to make points on a roll, all of the points you made that round will be lost.  So dont risk too much!

5. Once the game is over, check the HighScores list.  Only the winner can compete for the HighScores list, which is sorted by highest average roll.  The faster you reach 10,000, the better standing youll acheive.


Scoring
The primary rule of scoring in 10,000 is three or more of the same die.  Each time a player rolls three dice with the same number, they get that number times 100.  Each additional die with that number in the same casting is worth that number times 100 again. For example, if a player were to roll 3D6 they would be worth 600 points, but if a player were to roll 4D6 then the points would be 1,200, 5D6=1800, etc.  The exceptions to this rule are 1s and 5s.  Each individual 1 is worth 100 points.  Two 1s are worth 200 points.  When you have three or more 1s the fun kicks in.  Three 1s are worth 1,000 points, four 1s are worth 2,000 points, five 1s are worth 4,000 points, six 1s are worth 8,000 points, and finally rolling an entire hand full of 1s is worth 16,000 points, and a speedy end to the game!  Fives are not quite as exciting but quite useful none the less.  Individual 5s are worth 50 points.  Three or more fives are treated the same as the rest of the die faces.  Examine the chart below for a clearer view.

	1 rolled	2 rolled	3 rolled	4 rolled	5 rolled	6 rolled	7 rolled
1s	100	200	1000	2000	4000	8000	16000
2s	0	0	200	400	600	800	1000
3s	0	0	300	600	900	1200	1500
4s	0	0	400	800	1200	1600	2000
5s	50	100	500	1000	1500	2000	2500
6s	0	0	600	1200	1800	2400	3000


About the Author
Computer 10,000 Version 2.0 was written by Phil Bello based on a dice game taught him by his dance partner and close companion Beth Harano.  This game is dedicated to her, and her wonderful family with love.

Special thanks to her brother David who introduced me to my first computer and changed my life forever.

Disclaimer:  Computer 10,000 is provided as is.  No warranty of any kind is expressed or implied.

Computer 10,000 is shareware.  You may use Computer 10,000 for a 30 day trial period.  If you continue to use the program after 30 days, your $10.00 registration fee is required.

You may freely distribute Computer 10,000 so long as you have not modified it in any way, all of the original files are included in the distribution copy, and no fees what-so-ever are required for a copy.

If you have suggestions for future improvements, please feel free to contact me on the net attn: philbello@igc.apc.org, if youre not on the net, you might try my CSUI Phil Bello 76226,3720, though I check that mail far less often.  Of course I can always be reached by SnailMail, seeing as how if you intend to register youll need that address anyway.  Please send your $10.00 contribution to

Phil Bello

291 Manassas Dr.

Manassas Park, Va

USA

22111

The registered version of Computer 10,000! has sound support and comes with instructions for personalizing the sound files.  All copies of Computer 10,000! shipped will be sent on 3.5 diskette unless otherwise specified.

Please be sure to use the registration checklist provided so that I can properly identify and notify everyone who contributes to my future projects.  Please, if you like the game, $10.00 is less then alot of magazines, less then a tank of gas, (and how long does that last?) even less then the Pizza youre eating while playing it.  Less then a case of beer?  You get the point.  Ten bucks aint nuttin!  Besides, youll get upgrade notices, and announcements of other reeelllyyy coooool stuff I got on the desktop.  Development software is expensive, so lend a hand so I can make some more games for you to hide behind your spreadsheet.


Registration Checklist
Computer 10,000 registration is a mere $10.00.  Please make checks payable to Phil Bello.  See the ABOUT section of this help file for address information.  Please be sure to include all of the following information.  [bracketed information is optional]

Name: ______________________ Date:_________

Company: __________________________________

Address: __________________________________

City, State, Zip: _________________________

Country: __________________________________

Day Phone: ___________ Eve:  _____________

Electronic Mail address(s)_______________________________

How did you hear about Computer 10,000 ? __________________________

[optional demographics section for market research

Are you Male or Female?____________________

What is your age?__________________________

What BBS systems do you frequent:

___________________________________________

___________________________________________

What foreign language version of this software

would interest you?__________________________

end of demographics]